Blindspot
Shadow Stalker portrait
Tier 2 Phantom Arcane

Shadow Stalker

You never see them coming.

HP164
Stamina7
ClassScout
ElementArcane
WeaknessLCK
First-kill reward+1 AGI
STR8
AGI12
INT7
END9
LCK8

Who they are

Nobody who has fought Shadow Stalker can describe their face. Not because of any glamor — but because by the time you've focused on it, they're already somewhere else. They are the lesson Blindspot teaches third: that watching the enemy is not the same as seeing them.

The Haunted Ward

The hallway ahead is wrong. The torches burn, but they cast no shadows. The air is still — too still, like the room itself is holding its breath. Every third step, the walls seem to forget you were there.

Strengths

Phase is the entire fight. Every third round, Shadow Stalker steps out of the arena entirely — your big committed move lands on empty air. Read the count, save your stamina, and don't waste an Ability on a phase round.

Evasion knocks 25% off your counters. The mirror of every other matchup: counter is usually the safe play, here it's the trap.

Weaknesses

Weak to LCK — a Gambler or Trickster build with Wild Card crits punishes them disproportionately. Strikes also work (+15% from moveWeaknesses), so a STR rotation between phase rounds chews them down quickly. The whole fight is a counting drill: track the round number, time your hits.

Signature moves

Phase

Every third round, ignores damage entirely. Plan your big hits around the cycle.

Evasion

Counters land 25% less often. The reflective play doesn't work on something that isn't there.

Card traits

  • Phase. Phases out every 3rd round, ignoring damage
  • Evasion. Counters land 25% less often

The Scout archetype

Scouts win by being where the strike isn't. They read the room, count the breaths, and step into the gap that opens between intentions.