Warlord Grax
Subtlety is for cowards.
Who they are
Warlord Grax does not believe in defense. He believes that the fastest path to a clean victory is through the enemy, and that anyone who disagrees has not yet been hit hard enough. His STR (17) is the single highest stat among the early-tier bosses, and he uses every point of it to remind challengers that pure aggression is a complete strategy if you commit to it.
The Mountain Pass
The mountain path narrows to a ledge barely wide enough for two. Wind howls through the gap, carrying the smell of sulfur and old fires. At the end of the pass, an arena pit carved into the mountain itself, ringed with broken columns and shattered shields — trophies from challengers who arrived thinking patience would be enough.
Strengths
Rage is the lategame. Below 30% HP he gains +40% damage, and his already-massive STR turns terminal. He has no move weakness — every line in his moveWeaknesses table is empty.
Thick Skin resists abilities and counters at 15% each. The two safest combat tools against most bosses are the two least effective here.
Weaknesses
Weak to END (14) — a Tank build can outlast him IF you can survive the opening rounds. The play is to burn him down hard before Rage activates; once he's below 30%, the math turns against you. Strikes are unmodified — keep it simple, stay in stance, kill fast.
Signature moves
Rage
Below 30% HP, deals +40% damage. The mercy of slow fights does not apply here.
Thick Skin
Resists abilities and counters by 15%. The patient plays don't work — bring leverage.
Card traits
- Rage. +40% damage below 30% HP
- Thick Skin. Resists abilities and counters
The Berserker archetype
Berserkers turn punishment into fuel. The longer you keep them alive, the more the fight tilts. Mercy and patience both lose against a Berserker — the only winning play is over before it starts.