§ WORK — SHIPPED · MICROSOFT XBOX SUPPORT

Figma Fleet.

Contract UX design — a visual-first Figma onboarding toolkit for the Xbox Support content team. Annotated walkthroughs, shortcut overlays, component systems.

Figma Fleet onboarding hero
Role
Contract UX designer · Microsoft
Audience
Xbox Support content team
Walkthroughs
10+ annotated
Trained
12 team members
Onboarding
40% faster
Status
Shipped · 2024
§ 01 — THE WORK

A toolkit, not a manual.

Built around the questions support leads actually asked — file access, layer control, edit flow. Visual-first onboarding in a shared Figma workspace.
§ 01.1 — overview

Annotated walkthroughs, not a PDF.

As a contract visual designer for Microsoft, I built a clear, visually guided onboarding toolkit for Xbox Support team members learning Figma. The project — internally nicknamed “Figma Fleet” — focused on practical UX onboarding using annotated screenshots, shortcut overlays, and structured flows inside a shared Figma workspace.

The toolkit empowers support leads and content creators to understand frame hierarchy, edit flows, and contribute lightweight updates to shared files. System clarity, with just enough visual charm to keep engagement high.

§ 01.2 — behind the scenes

Map the questions, then answer in pictures.

Started by mapping the most common questions Xbox Support teams asked about Figma — from file access to layer control. Then staged a multi-screen walkthrough, capturing each phase with annotation layers and a consistent visual style.

Built a keyboard overlay system that teaches shortcuts visually, helping speed up team fluency in live-edit scenarios. Every asset was produced inside Figma itself so the toolkit doubles as a live reference.

§ 02 — SHIPPED FRAMES

Eight frames, one fleet.

The toolkit at a glance — dashboards, layer logic, components, prototypes, shortcuts, final assets. Tap to expand.
§ 03 — STACK

Seven habits, one toolkit.

Three disciplines — craft, systems, standards. Each one baked into the onboarding flow.
01

Craft
+ capture.

Figma as a live instruction surface — annotated screenshots, markup layers, overlay design produced inside the tool the learners are learning.

  • Figma (desktop & web)
  • UI annotation + markup
  • Snagit / Skitch capture
02

Systems
+ shortcuts.

A keyboard overlay system that teaches shortcuts visually. Component hygiene and library structure so the team can contribute without breaking shared files.

  • Custom shortcut overlays
  • Component systems
  • Library hygiene
03

Standards
+ reach.

WCAG contrast and accessibility checks bundled into the reference. Visual documentation styled to live alongside the team’s real support articles.

  • WCAG contrast checks
  • Accessibility audits
  • Training documentation
§ 04 — IMPACT

Three numbers, one shipped fleet.

10+

Annotated walkthroughs created

12

Team members trained

40%

Faster onboarding time

§ 05 — LEARNINGS

Three takeaways, still useful.

01

Visual learning
first.

Figma adoption is faster when examples are practical, repeatable, and visual.

02

Component
discipline.

Even small teams benefit from shared structure and consistent naming.

03

Support-centric
design.

Design training should reflect the real tools and constraints of the team.

§ 06 — ADJACENT WORK

Adjacent rooms, same studio.

Have a team to onboard?
Let’s build the toolkit.

Visual-first training for design tools, content systems, and the workflows in between — scoped for the team you actually have.

Start a project → See more work
Or email hello@ambientpixels.ai →